Role - Unreal Engine Environment Artist | Animator
Driven by AI and audience interaction, LILITH.AEON is a ground-breaking XR dance touring production exploring future humanity.
The narrative of LILITH.AEON is inspired by transhumanism and the real-life story of the youngest cryogenised person and it questions our potential future life cycle and the transformation from physical being to data.
It is a durational immersive performative installation where the story unfolds on a large LED cube as a direct result of the character’s real-time interaction with the audience made possible by seamless use of the cutting-edge technologies like Unreal Engine, motion capture, AI, Machine Learning and 3D animation.
On-Site Showcase
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Showcased with permission Copyright © 2024 AΦE. All rights reserved.
Credits
Concept, Direction, Choreography, Dance: Aoi Nakamura and Esteban Lecoq
AI Developer: Daniel Bisig
Lead Technical and Character Artist: Bruce Evans
Technical Artist and Production Manager: Andrew Voller
Unreal Engine and Character Artist: Timothy Devlin
Unreal Engine Artist: Candice Wu
Character Designer (Avatar): Death Spray Customs
Technical Advisor: Ian Williams
Costume Designer: Lara Jensen
Music: Abul Mogard
Mocap Animator: Sky Ainsbury
Dance (R&D): Tara Jade Samaya
Concept Technical Artist (R&D): James Halliwell
Unreal Engine Artist (R&D): Sinew Zhang
Unreal Engine Artist (R&D): Rodrigo de Deus
Performance: Lilith.Aeon
Production: AE Company (AΦE)
Co-produced by @La Filature, Scène nationale de Mulhouse, France; supported by @Arts Council England, Institute of @Cultural and Creative Industries – University of Kent, @Creative Technology, Centre for Dance Research - @Coventry University, @Visual Elements Ltd, @Innovate UK
Photo by: @shaneobenson
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// Unreal Engine
// Environment Art
// World Building
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// Unreal Engine Blueprints
// OSC // Game Controller
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// Unreal Engine
// Environment Art
// World Building
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// AI/Machine Learning
//Cinema4d // generative art
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// Environment Art
// Depth Camera
// Unreal Engine Blueprints
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// audio-visual //uiux
// multi-user
// unreal engine blueprints
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// Houdini // Cinema4d
// responsive Environment
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// Cinema4d
// Interactive Experience
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// Cinematic Ads
// Interactive
//Fabrication
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// AI/Machine Learning
// Unity
// Generative Art
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// Hololens
// Interactive Exhibition
// Digital Fabrication
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// TouchDesigner
// Interactives
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// Arduino
// Acutaed material
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// Fabrication
// Digital Sculpture
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// Maya
// Animation
// World Building
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// software // Python
// Unreal Engine Blueprints