Collaboration with:
Danny Clarke
Mengyu Zhao
Nix Liu Xin
Lumin Lodge is a speculative object-interactive experience that allows for exchange of memory and stories beyond space and time through telepresence. The set design presents a multigeneration room that has memories and projections embeded in triggerable objects. We imagine such space to be applicable from large immersive narrative experience to ambient environment in private homes.
It enriches user engagement through advanced sensory technologies, creating a personalized journey as users interact with memory-laden objects. This interaction not only reveals shared histories but also integrates personal experiences, fostering a unique narrative each time. Its adaptable design makes it versatile for diverse contexts, enhancing its utility in exploring human experiences and storytelling.
Tangible Tool Kit
Physical Prototype
// Unreal Engine
// Environment Art
// World Building
// Unreal Engine Blueprints
// OSC // Game Controller
// Unreal Engine
// Environment Art
// World Building
// AI/Machine Learning
//Cinema4d // generative art
// Environment Art
// Depth Camera
// Unreal Engine Blueprints
// audio-visual //uiux
// multi-user
// unreal engine blueprints
// Houdini // Cinema4d
// responsive Environment
// Cinema4d
// Interactive Experience
// Cinematic Ads
// Interactive
//Fabrication
// AI/Machine Learning
// Unity
// Generative Art
// Hololens
// Interactive Exhibition
// Digital Fabrication
// TouchDesigner
// Interactives
// Arduino
// Acutaed material
// Fabrication
// Digital Sculpture
// Maya
// Animation
// World Building
// software // Python
// Unreal Engine Blueprints